Marvels of Media Exhibition
The Marvels of Media Awards is the very first media awards ceremony, festival, and exhibition to celebrate media-makers on the autism spectrum. This selection of media and related objects reveals a diverse artistry.
You can buy admission tickets online. Pick a date and time to visit the Museum. Timed-entry slots are released generally one-month prior. All sales are final and payments cannot be refunded.
The Marvels of Media Awards is the very first media awards ceremony, festival, and exhibition to celebrate media-makers on the autism spectrum. This selection of media and related objects reveals a diverse artistry.
This video exhibition presents films produced for scientific education and entertainment between 1904 and 1936, an era when cinema was still a novel tool for manipulating time and scale to show what was imperceptible to the naked eye.
The Museum is collaborating with creative technology studio Scatter on this project, which reimagines oral storytelling as a virtual, 3D experience and presents new possibilities for the future of the moving image.
This major new exhibition addresses the origins, production, fandom, and impact of The Walking Dead, one of the most watched shows in the history of cable television. Presented with support from AMC Networks.
This new exhibition invites visitors of all ages to appreciate the painstaking work of stop-motion animation, with eight animation stations equipped with 2-D LAIKA character figures and environments that visitors can use to experiment with and create their own short films.
This program presents four of the fifteen surviving episodes of Sam and Friends, a five-minute, live television show created by Jim Henson and Jane Nebel (later Jane Henson) that aired daily on Washington, D.C.–based WRC-TV from 1955 to 1961.
This exhibit explores the art of the title sequence by focusing on designs by one of its most acclaimed practitioners, Dan Perri. His work in the industry spans 50 years, from the early 1970s through the 2010s.
A mother and son revisit the medical emergency that reshaped their lives and the remarkable fragments that remain of that time in this intimate blend of VR and performance film. Experience As Mine Exactly October 19–23.
This new temporary exhibition explores the process of creating the story depicted in Chinonye Chukwu’s acclaimed 2022 feature Till, through storyboards created by Jesse Michael Owen.
The material on view in this new exhibition provides a glimpse into the process of bringing the story of Sarah Polley’s film Women Talking to the screen.
With this video installation by artist sTo Len, who is currently a Public Artist in Residence (PAIR) at the New York City Department of Sanitation, viewers have the chance to report, via green screen, from various shuttered waste sites in New York City, such as the Fresh Kills Landfill.
This immersive VR experience humanizes the potential of nuclear catastrophe, focusing on how the presence, production, and use of nuclear weapons can only lead to violence and destruction.
This major exhibition brings the immersive, multisensory cinematic installations of visionary Spanish artist, filmmaker, and inventor José Val del Omar (1904–1982) to U.S. audiences for the first time, along with commissioned pieces by contemporary artists Sally Golding, Matt Spendlove, and Tim Cowlishaw; Duo Prismáticas; Esperanza Collado; and Colectivo Los Ingrávidos.
Five award-winning works from this year’s Marvels of Media are featured in this exhibition.
Refreshing the Loop continues Museum of the Moving Image’s tradition of displaying GIFs in our passenger elevator. This new iteration places artists who have been widely known for their GIFs for more than two decades in conversation with selected artists who have gained notable popularity in the last few years.
Eva Davidova’s participatory installation playfully incorporates both ancient myth and contemporary reality, highlighting the theme of interdependent responsibility in the wake of ecological disaster.
David Levine’s Dissolution is a jewel-box sculpture that conjures the past and future of the moving image. A 20-minute film played on a loop, it draws on the central conceit of iconic 1980s movies and TV shows such as Tron and Max Headroom: human characters who find themselves dematerialized and confined within the interior worlds of electronic devices.